![]() ![]() For the shorter ones, you’ll learn to only prioritize the important parts, like weight, proportions, bony landmark, etc - while for the longer studies, you can make them a lot better, such as specific facial features, muscles, individual fingers, etc. You’ll learn different things from long and short studies. It’s important to do longer and shorter studies and to stay within the general time limits. As you keep sculpting, you’ll gradually realize what’s important in a sculpt. ![]() Create Free Account free BLENDER BASICS: An introduction to Blender Discover the amazing world of Blender Get ready to master the essentials of this powerful tool, from navigating the viewport to working. If you’re doing a full figure sculpt and you have 1 hour, sculpting detailed eyes would be a waste of time. Blender beginners, this project is made for you: practice basic Blender workflows like modeling, texturing and lighting. This isn’t to stress you out, but rather to make sure that you learn to prioritize. It means that you need to have all of your work done within the time limit. You’ll notice that the different studies are timed differently. Once you get more experienced and you’re making portfolio pieces, then you should use all the resources you have available, including base meshes. In a real production, you’d use base meshes, but for learning purposes, it’s better to start from scratch. If you use a base mesh, a lot of issues have already been solved, like proportions and gesture. Try to do the sculpts from zspheres, dynamesh or sculptris pro - and not from predefined base meshes.
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